Metal Beans

Graduate Capstone Project

Playable From Steam

Pre-production

Vertical slice

Details

Role: Lead programmer

Engine: Unity

Team Size:  8

Project length: six months

Status: released on Steam

Key Points

What I Learned

This project helped me learn a lot, primarily on the team side was how to deal with conflict better and how to communicate effectively between the art and sound side of the projects to make sure they get implemented properly and on time. On the tech side, I learned to start with a dedicated sound manager rather than add it in later, how to create a scalable upgrade system that's easy to expand for the designers, and how to animate UI elements in Unity. We also took a stab at adding in accessibility features which is the first time I've ever done that in my games. This is currently the project I'm most proud of, lots of late nights trying to get in all the design we wanted and even include little features, with that said, it has helped me realize when crunch is becoming more harmful than it is good which is the most valuable lesson I'll take going forward.

More info can be found here

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Get in touch at adamcarter1127@gmail.com