Metal Beans

Graduate Capstone Project

Playable From Steam

Pre-production

Vertical slice

On this project, I was a lead programmer on a team with eight people. The game was made in Unity using GitHub for it's source control. We had six months to make this game and wanted to focus on 3D physics, experimenting with using art in different ways, and an expansive and scalable upgrade system. We ended up only having to cut a small part of our ultimate attack system, but in turn, we ended up adding in more than we originally planned for and to list a few: our initial design had two modes, we ended with five. Our initial design had one shop, we ended with four.

This project helped me learn a lot, primarily on the team side was how to deal with conflict better and how to communicate effectively between the art and sound side of the projects to make sure they get implemented properly and on time. On the tech side, I learned to start with a dedicated sound manager rather than add it in later, how to create a scalable upgrade system that's easy to expand for the designers, and how to animate UI elements in Unity. We also took a stab at adding in accessibility features which is the first time I've ever done that in my games. This is currently the project I'm most proud of, lots of late nights trying to get in all the design we wanted and even include little features, with that said, it has helped me realize when crunch is becoming more harmful than it is good which is the most valuable lesson I'll take going forward.

More info can be found here