Plunko
Plunko
A Game Made For Fun
A Game Made For Fun
Details
Role: Programmer/Designer/Artist
Engine: Unity
Team Size:Â 2
Project length: three months
Status: Released on Google Play & Itch
Key Points
Key Points
- Juice & polish
- Releasing to mobile stores
- Procedural generation
- Custom save system
What I Learned
A big focus on this project was juice and replicating some of juicy features found in Peggle, such as pitch changing on popping bubbles, or explosive particle effects on combos. This was my first game where I put it on mobile which was quite the learning curve, but we managed to get it on Google Play, Itch and even Apple but decided not to renew the Apple membership to keep it on the store after a year. One other element that went through many iterations is the bubble spawning placement. Originally, we went with a totally random spawn placement but decided that involved too much luck so we switched to more algorithmic approach. Eventually we also locked the different bubble types through 'stages' that the user would unlock each run through so that it helped make each game feel more unique.
A big focus on this project was juice and replicating some of juicy features found in Peggle, such as pitch changing on popping bubbles, or explosive particle effects on combos. This was my first game where I put it on mobile which was quite the learning curve, but we managed to get it on Google Play, Itch and even Apple but decided not to renew the Apple membership to keep it on the store after a year. One other element that went through many iterations is the bubble spawning placement. Originally, we went with a totally random spawn placement but decided that involved too much luck so we switched to more algorithmic approach. Eventually we also locked the different bubble types through 'stages' that the user would unlock each run through so that it helped make each game feel more unique.